- #STONEHEARTH MODS ALPHA 11 FOR MAC#
- #STONEHEARTH MODS ALPHA 11 FULL#
- #STONEHEARTH MODS ALPHA 11 SERIES#
In similar vein to the notoriously tricky and complex Dwarf Fortress, Stonehearth tasks players with creating their own unique civilizations in a procedurally-generated landscape from the ground up. We spent two years making out prototype, which we showed in the Kickstarter video, and turned it into an actual game.” “And the Kickstarter went well, and then we could make the game, but we had to pitch the game to our friends, which got them on board as well - expanding the team. We had jobs in Silicon Valley that weren’t really personally satisfying because we’re hardcore gamers, so we did the Kickstarter back in 2013 to see if the idea we thought was cool,” he said. “We started the game as a passion project. With its release on Steam Early Access, Radiant Entertainment’s Tom Cannon (also the co-founder of the Evo Championship Series) spoke about Stonehearth‘s inception and its growth into what it is now. Working on the game in their spare time, the developers eventually were able to attract major interest from their Kickstarter campaign, which snowballed from there. Like many other crowdfunded projects, Stonehearth began as a passion project, but it soon grew into something more. I was taken aback by its depth and openness towards player creation.
Just before its debut today on Steam Early Access, the developers behind this wonderfully complex and charming civilization builder invited me out to get some hands-on time with their current build. With its quirky voxel aesthetic, it’s got a deceptively inviting look for a hardcore sim. Over time, they’ll raise a kingdom and leave their mark on the world, while battling opposing goblins that want what they have. In Stonehearth, players enter a procedurally-generated world and must build a home for their settlers as they brave the uncharted land and eek out a living. Since then, the studio has been working with backers to ensure the game is up to snuff before its release. Back in 2013, it launched the Kickstarter and found immediate success, raising over $750,000 - well beyond its initial goal of $120,000. One example is Radiant Entertainment’s Stonehearth. Sure, there’s the heavy hitters like Broken Age, Wasteland 2, and Pillars of Eternity, but there are many others that came out of nowhere to leave such an impression on people.
#STONEHEARTH MODS ALPHA 11 FULL#
⚠️ For modders: See the full list of changed files here.It’s incredible to see how Kickstarter has given rise to so many titles.
#STONEHEARTH MODS ALPHA 11 FOR MAC#
The game now available on Steam for Mac users.New desert specific plants and animals.New game event: The Dragonborn King and The Royals of Hestia.Fixed crashing bug, critical building bugs.Current Alpha is A22 which adds denzitens chat box.
#STONEHEARTH MODS ALPHA 11 SERIES#
The first release after Alpha 12 will be marked as part of the Alpha 13 dev- series of releases. This release comes before the full Alpha 12 release.
Development releases will be marked with Alpha (number) dev-(release), with (number) being the alpha it is working towards, and (release) marking the specific build. Full alpha releases will be marked with Alpha (number), with (number) being replaced with which alpha it is, e.g. Patches will be listed in order of release, with the newest at the top.